You also have to keep your cars topped up with fuel.
Lose a pink slip race and you’re walking home. Blow your transmission and you have to buy a new one. There’s a lot of depth here for a 26-year-old game. Visual customisation was also a feature, and your cars could be painted in several colours and spackled with preset stickers. For maximum performance cars have to be properly tuned too, and the ancient engine note will even change as you adjust the timing. They also need to fit (dummy!) and be bolted in correctly lest your car won’t start.
Parts need to be purchased from the classifieds with money you earn from drag racing and street racing, and they need to be mounted manually. Street Rod is the sensei of all tuning games and places a huge amount of importance in installing as many performance parts into your rides as you can afford. 9: Street RodThe idea of buying “used cars” and manually replacing parts dates back almost a decade before Gran Turismo to a cult-favourite 1989 MS-DOS/Amiga game called Street Rod (Forza Motorsport wasn’t the first game to allow engine swaps, folks). Indianapolis 500: The Simulation heavily influenced the path for racing simulators well into the ’90s, inspiring competitors like World Circuit: The Grand Prix Racing Simulation and Grand Prix II, and setting the bedrock for Papyrus’ own Ind圜ar and NASCAR games, as well as its all-time classic Grand Prix Legends.